Flag
Categories:
Concept
Cheating is a part of competitions, especially cash-prize is involved. The player experience is particularly frustrating, so we try to minimize some of the common cases of cheating.
We’ve concentrated on the two most common cases, namely ShareFlag and FlagHolding:
- ShareFlag: get or share flags with an another team.
- FlagHolding: store flags to submit them on the very last moment.
How this work
We redefine the submit
method of the dynamic_iac
challenge to verify the generated flag against the current source.
Here’s the algorithm:
flowchart LR Submission --> A{Instance On ?} A -->|True| B{Instance I flag ?} A -->|False| Expired B -->|True| C{submission == I.flag} B -->|False| D{CTFd C flag ?} C -->|True| Correct C -->|False| D D -->|True| E{submission == C.flag} D -->|False| Incorrect E -->|True| Correct E -->|False| Incorrect %% I/O Submission Expired Correct Incorrect
On the submit
method, we get all informations of the instance on chall-manager.
- We want the instance ON to prevent FlagHolding and make sure the submitted flag is the one in the instance.
- We check if the instance define a flag (if you don’t use the flag variation on the sdk).
- If the instance define a flag, we check if the submission is correct.
- If the instance does not define a flag or if the submission is incorrect, we check if a flag is defined on CTFd (also use as fallback).
- Now, it is the classic behavior of CTFd.
Conclusion
Addressing the shareflag issue is crucial to maintaining fairness in CTF competitions. By redefining the submission process with methods like the dynamic_iac challenge, we ensure that only legitimate efforts are rewarded, preserving the true spirit and integrity of the competition.
FAQ
Why don’t we use the CTFd Flag system for generated flag ?
That’s simple: if we generate the flag on CTFd, each team can submit any generated flag, which doesn’t address the shareflag issue.
Why must the instance be ON to submit?
There are two main reasons for this requirement:
- To prevent ShareFlag: the instance must be up and running to retrieve the generated flag from chall-manager, ensuring flags are unique and not shared between participants.
- To prevent FlagHolding: keeping the instance active forces players to consume their mana when submitting flags, encouraging continuous participation in the competition. Additionnaly, the generated flag is valid for a running instance and will be regenerated in case of recreation.
Why the CTFd Flag is consider as “fallback” ?
As we said before, the CTFd Flag system allows users to submit the same flag. We use this system to prevent connection error or latency with chall-manager or if the generated flag is invalid for synthax error (we choose the extended ASCII so it should not happen).
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