Goal
In this tutorial we will see all actions a user has access to in order to control its instances.
Prerequisites
At this step, we assume that you are a CTF player, the infrastructure is already configured and you understand the key concepts, if not please refer to associated design.
Differents challenges mode
You can combine the values Until and Timeout to have 4 modes according to your needs:
Players can control all combinaisons, but each has these specificities.
Note
If global scope is enabled, only admins can launch the instance, see associated guide.For all challenges, the default view (instance is not booted) will display a button to launch the instance, the mana cost and the remaining mana for current user.
To start the instance, click on the button.
None
This mode allows you to use your instance with no duration limit. Its deployment can cost you mana, but if you want to regain it, you need to destroy the instance. If you want to reset your instance (either because it is soft-locked or you corrupted it), you can restart it.
Until
This mode allows you to use the same actions as None mode, but the instance will be destroyed by the Janitor at a due date. Don’t worry, your mana will be automatically regained if the instance is janitored.
Timeout
This mode allows you to use the same actions as None and Until, but the instance will be destroyed by the Janitor n seconds after their start.
If you see that the Janitor will destroy you instance soon, you can renew the instance (reset the timer).
Both
With Timeout and Until, the plugin will display the timeout mode buttons, but Chall-Manager will take care of restricting or not the possibility of renewing the challenge based on the design.
What’s next ?
Congrat’s ! If you’ve made it this far, you’ll probably want to make a challenge for your event, and the plugin documentation doesn’t include explanations on how to do this, so please refer to the associated documentation.
Otherwise, you can learn more about the plugin’s design or advanced user guides here: